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Exuberant Animal: Change your body, change the world.
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Orbital biomechanics

This is an easy field game with lots of potential. The basic variation is played in pairs: one person designated as the "coach," the other as "the athlete." The coach simply takes off at an easy run; the athlete's job is to run circles around him.

That's easy enough, but here's where the creativity comes in. The "coach" sets a pace and course that's appropriate for the person he's working with: slow or fast, straight or zig-zag, wandering or predictable, with or without obstacles.

Things get even more interesting when we open it up to heckling. For example, the coach might give the athlete a bit of a nudge or a hip bump as he circles. Or, a little touch to the shoulder, just enough to disturb his equilibrium. And of course, the athlete can also heckle: when making your orbit, you can grab a shoulder or bump a hip, just enough to get some touch into the game.

Remember, it's not competitive at all. The coach's job is to create a good experience for the athlete. Set a good pace and serve up a challenge, but above all, keep a smooth flow going. Duration and distance are up to you.

Of course, there's nothing to say that you have to stick with a single coach and a single orbiting "moon." You can have several orbiting "moons," and you can even have multiple coaches in the center. And, with multiple moons, there's nothing to say that their orbits have to be in the same direction. If you like a bit of chaos in your games, this is a fail-safe formula!